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GTA IV Download Free


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Grand Theft Auto IV
Grand Theft Auto IV cover.jpg
Developer(s)Rockstar North[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Alexander Roger
  • Obbe Vermeij
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Michael Hunter
SeriesGrand Theft Auto
EngineRAGE
Platform(s)
ReleasePlayStation 3Xbox 360
  • WW: 29 April 2008
Microsoft Windows
  • NA: 2 December 2008
  • PAL: 3 December 2008
Genre(s)Action-adventure
Mode(s)Single-playermultiplayer
Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3and Xbox 360 consoles on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[b] Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began soon after the release of Grand Theft Auto: San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team.
Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated.[2] Upon release, the game received universal critical acclaim, with praise particularly directed at the game's narrative and open world design. However, the game also generated controversy, with criticism directed at the game's depiction of violence and players' ability to drive under the influence of alcoholGrand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Yearawards from several gaming publications. A sequel, Grand Theft Auto V, was released in September 2013.

Gameplay

Grand Theft Auto IV is an action-adventure game played from a third-person perspective.[3] Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world, and have the ability to complete optional side missions. Composed of the fictional city of Liberty City, the world of Grand Theft Auto IV is larger in area than most earlier entries in the series. At the beginning of the game, players can only explore the first island–composed of Dukes and Broker–with all other islands unlocking as the story progresses.[4]
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated using multiple techniques, such as eating, using medical kits, or calling for paramedics.[5] If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.[6]
The player character positioned in cover behind a vehicle, preparing to shoot at police officers on the other side of the vehicle.
Combat in Grand Theft Auto IV was reworked to include a cover system.
The game's cover system allows players to move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[7]Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital.[5]
The game's single-player mode lets players control a war veteran, Eastern European Niko Bellic. During the story, Niko meets various new characters, many of whom he befriends. These characters can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his cabs to Niko and take him to any destination around the city. Cabs are always available during gameplay, allowing players to quickly travel to a destination. Throughout the course of the game, players are also faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts. Other available activities include a vigilante mini-game, and in-game television programming.[8][9][10] Niko has a smartphone for contacting friends and starting activities.[11] The smartphone is also used to access the game's online multiplayer mode, and to enter cheat codes.[12] To access the in-game Internet, which allows Niko to send and receive emails and set up prospective dates with potential girlfriends, Niko can use Internet cafés located around the city.[13] The game also features a subway system, allowing players to quickly traverse through the game's world.[14]
The online multiplayer mode for Grand Theft Auto IV allows up to 32 players to freely roam across a recreation of the single-player world.[15][b] Players decide which game mode that they wish to play, including deathmatches and street races.[16] Both cooperative and competitive game modes are available. These game modes are split into ranked and unranked matches. For players to level up through ranks, in-game money must be earned.[17][18] The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons. LAN support is available in the Windows version of the game.[19]

Synopsis

Setting

Grand Theft Auto IV takes place in 2008, in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City: Broker (based on Brooklyn), Dukes (Queens), Bohan (The Bronx), and Algonquin (Manhattan).[20] Adjacent to the city is the independent state of Alderney (Northern New Jersey). There are three minor islands present in the game: Charge Island (Randall's Island), Colony Island (Roosevelt Island), and Happiness Island (Liberty Island). Initially, bridges are locked down due to a terrorist threat, and players are constantly pursued by police if the bridges are crossed, but the blockades are lifted as the story progresses, allowing the player to traverse between islands.[4] Grand Theft Auto IV takes place in a different storyline and timeline from the previous games in the series.[21] However, the game takes place in the same canon as its expansion packs, The Lost and Damned and The Ballad of Gay Tony, and its successor, Grand Theft Auto V.[22][c]

Plot

Niko Bellic, an Eastern European,[24] arrives in Liberty City aboard a cargo ship, the Platypus, to reunite with his cousin Roman, to pursue the American Dream, and to search for the man who betrayed his unit in a war fifteen years prior. Upon arrival, however, Niko discovers that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loan sharks, and that Roman lives in a dirty apartment in Broker rather than a mansion.[4] While carrying out some jobs for Roman's taxi company, Niko meets and befriends several residents in Broker, including Little Jacob, an underboss of the Yardies,[25] and Michelle, who Niko quickly enters a relationship with.[26]
Niko defends Roman from his loan sharks several times, but is forced to work for Vlad Glebov, Roman's Russian loan shark. Niko kills Vlad after finding out he slept with Roman's girlfriend, Mallorie.[27] After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustin and his associate, Dimitri Rascalov. Faustin, not bothered by the murder of Vlad, hires Niko.[28]Niko quickly learns that Faustin is a psychopath after being ordered to kill the son of Kenny Petrović, the most powerful man in the Bratva. After the Petrović family threatens retaliation, Dimitri convinces Niko to assassinate Faustin in order to prevent a gang war.[29] When Niko meets with Dimitri to collect on the assassination, Dimitri brings Niko's former employer Ray Bulgarin instead, who accuses Niko of stealing from him a few years earlier. When Niko truthfully denies the allegation, a firefight ensues, allowing Dimitri and Bulgarin to escape.[30]
Niko and Roman are immediately forced to flee to Bohan after their apartment and taxi company are destroyed by Dimitri's men in arson attacks.[31] However, things go poorly as well in Bohan: Dimitri's men kidnap Roman in a failed bid to lure out Niko, who rescues Roman.[32] Furthermore, Michelle reveals she is a government agent who is actually named Karen, and entraps Niko into working for her company, known only by its cover: United Liberty Paper.[33] Niko kills several known or suspected terrorists for the agency in exchange for the file of the numerous crimes the police have on him and the promise of assistance in finding the traitor of his unit.[34][35][36] Despite the hardships Niko and Roman face while in Bohan, Roman's fortunes suddenly improve when he receives a large amount of money from an insurance claim he made on his destroyed business. Using the money, Roman buys an apartment in Algonquin,[32] then restarts his taxi company.
The Paper tracks down the man responsible for Niko's unit's betrayal, Darko Brevic, and brings him into Liberty City for Niko to decide his fate.[37] Having dealt with his past, Niko is summoned by one of his employers, Jimmy Pegorino, who demands one final favour: to help with an extremely lucrative deal on heroin in collusion with Dimitri.[38] Niko must either strike a deal with Dimitri, or exact revenge on him.[38]
Should Niko go through with the deal, Dimitri again betrays him and takes the heroin for himself.[39] At Roman's wedding, an assassin sent by Dimitri unintentionally kills Roman with a stray bullet.[40] After Dimitri kills Pegorino, he is in turn killed by a devastated and vengeful Niko.[41] Should Niko choose to exact revenge, he storms the Platypus and ambushes Dimitri's men, fighting his way through them before killing Dimitri in a decisive final gun battle.[42] At Roman's wedding, Pegorino, furious after Niko's betrayal, targets Niko in a drive-by shooting, but ends up accidentally killing Niko's new girlfriend, Kate.[40] With Pegorino targeted by the entire Liberty City underworld, Niko tracks him down and executes him.[43]

Production

Development


Mural ad for the game on a wall in New York City, July 2007.
Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas (2004).[44] Around 150 game developers worked on Grand Theft Auto IV,[45] led by core members of the team that previously worked on Grand Theft Auto III (2001).[46] For the game, Rockstar used their proprietary Rockstar Advanced Game Engine (RAGE), which was previously used in Rockstar Games Presents Table Tennis (2006), in combination with the Euphoriagame animation engine.[47] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[48] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[49] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[50] Foliage in the game is produced through SpeedTree.[51]
Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[44] partly a result of the transition to consoles which offered high-definitiongraphics and the new and improved capabilities of such consoles.[46] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [Grand Theft Auto IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[44] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is," and since they were hoping the push the "detail, variety and life" to a high level, it seemed that "basing the game in a city so synonymous with these things was a great fit."[52] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[46] The developers consciously avoided creating a block for block recreation of New York City; Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[44] The Grand Theft Auto IV rendition of Liberty City is far more detailed and larger in size than Grand Theft Auto III and other cities seen in earlier entries in the series.[53] Although smaller than San Andreas, the main setting for Grand Theft Auto IV's predecessor Grand Theft Auto: San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[53]The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[44] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which was done with every previous Grand Theft Auto game) and another smaller one further into development.[52] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[46]
The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[14] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[Grand Theft Auto IVdoesn't] really have any cinematic influences",[44] as explained by Houser. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself".[46] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe [we] could do something ourselves that would live alongside that stuff".[46]
Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[54] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[55] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song "Walk the Night".[56] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[57] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[55] DJ Green Lantern produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[57] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[57]
The Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore, announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a Grand Theft Auto IV temporary tattoo.[58] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[59] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[60] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[61] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems ... not problems, but challenges."[62] It was later revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[63] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[64] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[65] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that Grand Theft Auto IV had already "gone gold" and was "in production and in trucks en route to retailers".[66] The game was eventually released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America, and Oceania on 29 April 2008,[64] and in Japan on 30 October 2008.[67] Overall, Grand Theft Auto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed.[68]

The Windows version of Grand Theft Auto IV includes a replay editor. The Clips interface is used to capture game footage.
On 6 August 2008, Rockstar announced that a Microsoft Windows version of Grand Theft Auto IV was in development by Rockstar North and Rockstar Toronto.[69][70]The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[70] It contains expanded features,[70] including traffic density control, draw distance configurations and a replay editor.[71] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website. It utilised Games for Windows - Live for online play[72] and supports 32 players for multiplayer.[1] SecuROM protection is utilised and a one time online activation is required in order to play the game.[73] The game was made available on Steam on 4 January 2009.[74] On 9 February 2017, the Xbox 360 version of Grand Theft Auto IV was made available for backwards compatibility with the Xbox One.[75]

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